OPENHOOPS / 2K14Final team archive · November 9, 2026Reference libraryChecksums

NBA 2K14 final team handoff

This is the November 9, 2026 preservation handoff for the Windows-first OpenHoops platform around the original NBA 2K14 x86 game. Brent is moving to 2K27; teammates can use this frozen delivery to continue 2K14 independently. Arenas are outside this delivery. No local project data was deleted to produce it.

Choose your starting point

  • Run or integrate the game: download the final Windows bundle. Its runtime is the sealed November 7 dev58 crowd/API build, with the complete October dynasty integration guides and these current handoff notes added. Use the packaged installer with your supported game closed.
  • Continue development: download the developer archive. It contains current source, tests, schemas, SDKs, the roster editor and browser service, dated research and evidence, and separate exact accepted source checkpoints.
  • Read offline: download the documentation archive. The same guides and reference pages work without a server.
  • Investigate presentation: start with PRESENTATION.html. The latest paired checkpoint is RG/EG/EH. Full framework acceptance remains false and the accepted packet mask is zero.

The current source tree and older ledgers contain historical version/status paragraphs. CURRENT-STATE.html and RELEASE-MATRIX.html in this handoff explain which evidence belongs to which artifact. A newer research DLL is never an automatic replacement for the installable runtime.

Delivery boundaries

Windows 11 x64 running the original x86 game is the tested game environment. This is an adapter and extension platform, not a standalone rewritten game or x64 conversion. Mac/Linux gameplay, complete rulebook certification, physical multi-controller certification and full presentation lifecycle acceptance are not delivered.

The final Windows ZIP is a new packaging of unchanged accepted dev58 bytes. This handoff adds documentation and archive verification; it does not claim a fresh Windows installation or new game campaign. Original/college match evidence is inherited from the exact sealed dev58 DLL. The historical team1 ZIP is also available intact for rollback/reference.

Source links in the reference library describe their original checkout. The developer archive restores those relative directories. References to original game assets, external run archives, private credentials and arena deliverables remain external dependencies; consult PRESERVATION.html before deleting anything.