Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.
Native presentation inventory and suppression — work65
Current independent work67: ESPN CBB composition foundation supplies portable layout/binding/animation command composition with neutral placeholders pending the user's resources. Windows headless checks pass. No native suppression/GPU integration is yet implemented; the inventory and original/college game checks below remain pending. The user explicitly retained native menus, scenes, cameras/replay playback and world/audio systems for the first presentation version.
October19,2026: the user opened presentation work and prioritized an inventory and suppression of the original scoreboard, watermark, replay wipes and remaining native broadcast graphics before designing replacement networks. This supersedes the earlier presentation deferral for this scoped work. The Dell-safe restriction remains: no game launch, hook installation or game-task registration until the user explicitly says it is safe. No new agents, public package, deployment, dependencies or artwork production are required.
Work66 now classifies all53 components in the replacement plan, with an identity-bound JSON sidecar. Recommended architecture: own 2D layouts/fonts/animation plus a native drawing/state/visibility adapter.20 components are primarily own-2D graphics; eight more combine own graphics with native sequence/3D integration; three are native branding to hide. Other entries retain native interaction/settings/dependencies or need separate audio/world/mode work. These are architecture choices, not newly proved hooks. Layout/data/fixture work can proceed before Dell access; native clean-view suppression and actual in-game integration remain prerequisites to claiming a working package. Work65's original inventory/hash remains unchanged.
Current result
The readable inventory and version1 JSON manifest record53 logical components in16 groups. Static inspection receipt verifies97 candidate original assets,174,141,039bytes, against the preserved original manifest and hashes18 source/evidence files. Three existing captures were visually inspected: gameplay, pause branding and presentation options. No new screenshot or native run was created.
These are discovery and replacement units, not53 recovered hooks. A component can share its asset, controller or draw path with others. Filename matches are explicitly candidates; the on-screen NBA2K14 mark is visible, but its association with sparkwatermark.iff remains unproven. All new visual gates and replacement graphics remain unimplemented. The manifest does not claim exhaustive discovery of every selected-mode surface.
| Area | Coverage |
|---|---|
| Scoreboard | Frame, scores, clocks, period/OT labels, logos/colors, bonus/timeouts/arrow and attached notices |
| Branding and transitions | Game/sponsor watermarks; replay, team, player, studio, sponsored and mode-specific wipes |
| Information graphics | Team/player stats, biography/history, fouls/violations/injuries, FT cards, substitution announcements, milestones and records |
| Match sequences | Matchup/title cards, flat/3D starting lineups, arena intro, period breaks, halftime, timeout, final summary and highlights |
| Operational UI | Pause branding, coaching/substitutions, manual replay controls, confirmations and connection/controller/error dialogs |
| Gameplay indicators | Player labels, rings/pass icons, shot feedback, FT help, pick-and-roll guidance, skill popups and play diagrams |
| Other ownership | Audio channels/stingers, court/arena signage and video boards, startup/loading, other modes and shared fonts/GUI resources |
Existing controls and useful leads
The existing API has action-replay and after-basket-cut preferences; player-label, shot-feedback, FT-help and pick-and-roll settings; and separate audio volumes. Eight manifest entries reference existing setting domains and historical applied/readback/restoration receipts. They are not new suppression implementations. action_replays=Never changes replay scheduling; it does not demonstrate independent wipe/logo suppression while preserving a replay. Music-volume control does not establish which channel owns each transition sting.
The bongo88/exrxixxx scoreboard package v8, original SHA2561e734de6000c9f889553c10917131b23aa83f6e4a9ca9549f770abce4a6ce15a, documents separate textured panels, score/clock/text and flyouts in its own example files. Its offsets are not universal offsets or native engine addresses. Shared font notes reinforce why blanking a background texture or all glyphs cannot establish complete component suppression. Mackubex's logo reference records uniform-linked logo dependencies. Archived _wm logo discussion identifies team wordmarks; those files must not be bulk-hidden as watermarks.
The existing managed loading hook supplies an in-game drawing integration lead. It currently covers startup; it is not a production presentation compositor or gameplay suppression API. The browser scoreboard remains a separate display. Work63's copied native metadata and selected asset routing still need their original live acceptance; asset-open counts cannot certify a visual result.
Implementation sequence
- Retain this inventory with exact assets, source, captures and explicit unknowns. Add newly observed surfaces rather than assuming filename discovery is complete.
- Once the Dell is explicitly safe, locate the scoreboard, game watermark, replay/wipe and automatic-card visual owners in isolated original/college matches. Record their child text/sprite/mesh paths, timing, callbacks, sharing and input dependencies.
- Implement opt-in per-layer suppression with exact guards, default native behavior, actual readback/visibility receipts and restoration. Preserve the underlying update/completion paths. Demonstrate a scoped clean gameplay view and enumerate any remaining native surface.
- Build the shared renderer and first network package against those verified ownership boundaries. A package declares logical layers and resources; the adapter grants only supported ownership. Add lower thirds, sequences and additional networks through the same contract.
Do not globally disable the GUI/orthographic renderer, replace shared files with empty resources, filter by screen position or erase gameplay assets. Prior ultrawide failures show that broad canvas changes can corrupt unrelated UI. A replay wipe can finish through native completion logic even when its visual is hidden; skipping that state wholesale needs separate evidence. Some lineup graphics can include3D objects/cameras, requiring a different owner from2D sprites.
Required behavior and live acceptance
Native remains the unchanged default. An explicit diagnostic clean view is separate from a network-owned replacement. Before reveal, a replacement must have valid resources, data and verified ownership of each required layer. Unsupported required layers refuse; the presence of an inventory ID never advertises support. Optional renderer failure must restore the agreed native visibility state. The required-clean failure/cover behavior needs its own defined and tested lifecycle before it can be offered.
Score/clock fonts, logos, shadows, animated children and flyouts must disappear together where the complete scoreboard is owned. Preserve player-control rings/pass icons, actual substitutions, rule state/clocks, pause/coaching/manual-replay input, actionable modals and final result delivery. Suppression of a visual cannot adjudicate possession or trigger a rule decision. Court/arena art remains with the roster team; in-world signage is separate from a screen overlay.
For each verified layer retain exact source/DLL/asset identities, native/hidden/restored captures and an explicit coverage record. Check entry/exit across pregame, normal play, replay, foul/FT, substitutions, timeout/TV breaks, period/OT, halftime and final results without black holds or missing controls. Repeat selected original/college paths, scoped16:9/21:9/32:9 rendering, modal re-entry and available reset/resolution transitions. Record performance and required/optional failure behavior. None of these new live checks has run.
API55/HTTPv1/mainABI26/event4/profile4/court3 and native63i are unchanged by work65. No application build/test, game, Dell connection, service, installation or public deployment occurred. Only local editorial inspection, source-literal parsing, hash verification and knowledge-base indexing were used. Existing saves, runtime candidates, public packages, hosts and MVP were not accessed or modified.