Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.
ESPN CBB presentation foundation — work67
Current work69 adds actual software/Canvas rendering and a copied HTTP state/cue bridge. The user authorized research and selected established2024–25/2025–26 ESPN CBB with1:1 accuracy required.45 Windows tests/112 core regressions/22 actual x86 pixel checks pass on source69e. This verifies infrastructure; the original font/assets/motion and exact reference comparison remain unaccepted. Game GPU integration/native suppression/exact sequence cues still await the Dell-safe gate. Earlier67/68 checkpoints below retain their original counts/scope.
Current work68 extends this foundation with external event/round metadata, five optional text bindings, an independent presentation-context hash and a16th optional scaffold node. Exact source68b passes17 Windows authoring/context/real-HTTP tests and112 composition checks; source/API55/native63i is otherwise unchanged. The existing generic match metadata transport persists this context without a new endpoint. Actual in-game display remains pending. The work67 checkpoint below retains its original source/counts.
October19,2026. The user approved OpenHoops owning broadcast2D graphics/watermarks/wipes while retaining native menus, gameplay, cameras/replay playback,3D scenes and world/audio systems. They selected ESPN CBB first and will supply resources; no further network-reference research or asset collection is required now. The Dell-safe gate remains in force for any game/desktop/native installation work. Isolated headless Windows checks are allowed by the standing shared-machine instructions.
Implemented source
Portable C++17 core: bounded typed copied state, explicit match/run/context identity, source freshness, sequence guards, named text/number/clock bindings, uniform layout and anchor projection, explicit per-layer opacity animation/reversal and rectangle/text/image command output. Invalid/missing required data/resources produce no partial frame. No render-time extrapolation advances game clocks. Native event meanings, optional/unranked data and layer ownership stay explicit.
Development authoring compiler: validates bounded declarative packages, resource/layer/node IDs, finite geometry, types, animation and clock policies; refuses unknown/duplicate fields, bad UTF-8, duplicate IDs and claims of native ownership/production readiness. It generates deterministic byte-escaped C++ fixture initializers. It is not a runtime asset/package loader or public presentation ABI.
ESPN CBB scaffold:15 neutral placeholder nodes in four logical layers—scorebug, network mark, stat card, replay wipe. It claims no real network visual fidelity or native ownership. The user's upcoming resources define the actual appearance/animation/fonts; no external ESPN assets were downloaded/incorporated. The native renderer/visibility/cue and HTTP-to-state adapters are not implemented by this step.
Verification
Final code source presentation67b, archiveSHA2566510d499be7974bf055616c2a16cb7016814a5f546be75f91a28ac8f6a926593, manifest. Windows check receipt records eight authoring tests, generated-fixture validation, MSVC x86 compilation with warnings-as-errors and97 composition checks. Inputs are explicit copied fixtures; font/resource availability is stubbed. No GPU, desktop window or game is involved.
Checks cover stale/disconnected/incoherent sources, duplicate/older sequences, missing required data/fonts, new-match visibility reset, frozen copied clocks, formatting boundaries, animation interruption/reversal/backward timestamps, bounded geometry/text/types, narrow target fitting and equal-height21:9/32:9 scorebug sizing. Full-surface solid wipe coverage is checked at1920×1080,3440×1440 and5120×1440. Earlier67a passed83 composition checks but did not cover full-frame ultrawide wipe filling;67b adds the explicit fill rule and tests. Both immutable snapshots remain preserved. No failed native experiment is claimed or erased.
The current API55/HTTPv1/mainABI26/event4/profile4/court3/native63i remains unchanged. Work63 exact-DLL real-game acceptance remains pending. This is a composition/authoring foundation, not a live ESPN presentation or a fully complete renderer. No new public package, installed hook, web deployment, game task, desktop input, dependency installation or agent was created. Mac work is source editing/storage; compilation/tests use the existing Dell toolchain headlessly.
Final preservation and closeout retain exact scope and protected identities. No game is installed/launched to complete this task. Next: apply the user's references to the package, then implement/verify the native suppression, copied data/cue bridge and GPU backend when the Dell is explicitly safe. Earlier inventory and replacement boundaries remain the ownership plan.