OPENHOOPS / 2K14Final team archive · November 9, 2026Reference libraryChecksums

Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.

Useful leads from the tools archive

Current scope (October13,2026): Windows-first deep editing and a public extension API; Mac/Linux compatibility follows later. Earlier native-port goals and next-step proposals in this evidence history are superseded. Technical observations and verification limits remain as recorded.

The full catalog preserves descriptions, versions, author information, links and current file hashes. This page prioritizes material for the project. These are source observations and research candidates, not tested capabilities of our game build.

First references to inspect

Follow-up: static decompilation of the archived English IFF Explorer recovered its container and texture-reading logic. Independently testing those leads produced a documented native reader that passes all 4,323 original files in the dominant family. The old tool was not executed. Its .cs package member is assembly metadata only; the useful methods were recovered from the managed executable.

Goal Reference What it contributes
Container reading and editing 3DM 0.4.43.0, 3DM 4.83, English IFF Explorer Distinct tool versions and import/export workflows; older version is specifically described as needed for team files
Roster intake and save schemas RED MC 5.0, Sigil 1.6.3, RosterCopy Existing editor behaviors, reference formats and cross-save copying
UI and broadcast overlays Scoreboard notes v8, default-logo script Hex bookmarks, layout examples, fonts, team colors, name/city/tricode codes and flyouts
Gameplay values and clocks Cheat Engine table 0.5, Tunedata profiles Reported quarter-length and shot-clock values; candidate tuning fields
Geometry interchange Blender 2.69 add-on, cloth profiles Small source script and structured model-editing references
Audio replacement Audio Editor 0.5.0.2, Audio Editor V6 Both the older tool and the newer external release are downloaded
College presentation and modes recruiting, ranking, roster and court scripts Off-game workflow examples and presentation assets; not evidence of college rule-engine support

Scoreboard package

The v8 archive has 281 listed members. Eight text documents were extracted under reference/13031. The rest, including bookmark files and explanatory images, remain in the original archive. The written notes cover:

  • Team name, city, tricode, records and playoff text codes.
  • Font codes and the different mipmap/alpha handling of english.iff groups.
  • Scoreboard setup steps and flyout placement assumptions.
  • Team-color pixels in the source author's logo workflow.

Offsets in these notes are tied to the author's scoreboard examples. Record the exact input file hash before using one; do not treat a byte address as a universal engine constant. The package offers considerably more UI material than a simple texture replacement recipe, but it does not establish live scoreboard reload or native UI replacement.

Sigil reference material

Sigil 1.6.3 includes 15 top-level JSON reference files in _internal, including player/team/jersey/staff/stat/trade schemas and other mappings. We preserved them with its README, LICENSE and third-party notices as 18 local research files under reference/13978. Their source members and hashes are in reference-index.json.

The schema data includes bit locations, widths and encoding labels. Those are leads to verify with fixtures and round trips. The package's LICENSE explicitly describes Sigil as not open source and reserves redistribution rights over modified code/data. Keep this material attributed and separate from our implementation; do not assume readable JSON is freely reusable project code.

There are two notable corrections to preserve:

  • The 1.6.3 changelog removes an “Era rules” panel after its author identified controller settings in that section. This is directly relevant to our college-rules research: labels alone can be wrong.
  • The README says Save writes the opened file, while an older statement in LICENSE says the tool always writes a new copy. Treat that as a documentation conflict. We have not run the tool to verify behavior.

“Port a 2K13 roster” in Sigil's changelog means converting roster/save data into 2K14. It is not a Mac/Linux port or recompilation of the game.

Cheat tables and tuning

The 0.5 table description reports quarter length in seconds and a shot-clock value matching displayed seconds. It also explicitly reports that its slider edits were only visual and did not alter the game's sliders in the author's testing. Preserve that negative result instead of claiming complete gameplay control.

The description gives the rating formula (skill - 25) * 3 but also says stored zero equals zero; that differs from applying the formula at its lower boundary. Zero may be a special case, or the prose may be imprecise. Verify actual in-game values before designing import/export validation.

The entry titled Cheat Table for Attributes actually supplies ace.png. Its contents match the published hash, so this is a source packaging quirk rather than a failed archive download.

Availability and integrity

All 26 requested category files are now downloaded. Audio Editor V6 was retrieved from the user-supplied MediaFire page after the user accessed the free download; its ZIP passed a CRC integrity check. NLSC provides no published hash for that external file. Eleven of thirteen additional tutorial-linked NLSC files were retrieved. The 2K9 IFF Editor (2500) and NBA2KX Mod Tool (361) remain blocked by HTTP 403 after earlier download failures.

The local archive reader could not fully list two solid RAR packages (12110 and 12118); their original downloads still match NLSC's published hashes. This limits content inspection, not file retrieval. No package has been installed or run.