Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.
Standalone GreenMeter v1.7.0
This package delivers a transparent external shot-meter overlay through GreenMeter.exe, bootstrapped by GreenMeterAuto.asi and an xinput1_3.dll ASI loader. The README requires Windows .NET Framework 4.5 or later. This is a separate architecture from the native Blaze ShotMeter plugin.
Original ZIP · Member inventory · README · Changelog
The author documents green-only shot decision hooks for supported user shots, leaving CPU shots unchanged. Interrupted/blocked attempts may still miss. Alley-oop second-press timing supports keyboard input; controller alley-oop input is explicitly not implemented. Difficulty half-windows are documented as 36/30/27/24/21 milliseconds, with jumper-distance penalties and a 3 ms minimum; the display and native window share calculations and freeze on release.
The bundled Ultimate ASI Loader is identified as v9.7.4. Its configuration avoids root-directory ASI scanning to reduce duplicate BodyHook loading. It does not ship a replacement dinput8.dll or d3d9.dll. This does not establish that its memory patches coexist with every other gameplay mod.
The README describes PE-layout and live hook-byte validation, logs and daily save backups under %LOCALAPPDATA%\NBA2K14GreenMeter, and refusing activation when backups fail. METER_STATUS.txt controls autostart enablement. Original EXE/IFF files are described as unchanged; runtime memory, logs and backups are separate effects.
The author reports live checks on several executable variants but notes incomplete retesting of all difficulty/autostart combinations. Our archive checks do not verify those behaviors. Project license, loader license and checksums remain intact.