Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.
Sigil 2K14
NLSC source · ID 13978
Group: Rosters and modes
Scope: Tools category 166
Status: downloaded
Size: 56,796,384 bytes. Published MD5 match: True.
SHA-256: 504e09b8689bbbd3b42d4e8b2f520daed4a3d26a25dc1264a646f56e9cbda1ce
Package contents — complete. No bundled program was executed.
Archived description
Sigil 2K14 - changelog
1.6.3
New
- 'Jersey Lettering' - new panel on the Jerseys tab to move and resize the name and numbers on a jersey and bend it. Drag and drop or change the parameters manually, and save into file or add to a mod pack to check it out. Very lightly tested as I've been busy on other projects, let me know if it works poorly.
- 'Uniform Preview' - the Jerseys tab and a team's Uniforms pane show the jersey rendered as it would look on a player model. Probably not perfect but it should cover the basics.
Changed
- 'Port a 2K13 roster' - most objects now by default retain their original 2k13 names and IDs due to this being requested as preferred functionality. Previous behavior is now behind Preferences option 'Rename carried 2k13 art' in the event you want to rename the files.
- 'Settings and sliders' - I've gone ahead and removed the Era rules panel from career settings. This was a mistake on my part as this section carried some controller settings. I might re-open it later once I suss out what's going on here.
Fixed
- 'Port a 2K13 roster' - Resolved an issue where playoff saves ended up being ported as plain roster file due to my template for porting playoffs not having enough space in some situations.
- 'Port a 2k13 roster' - Fixed an issue with porting jerseys where jerseys lost their tight jersey model and sock colour previously.
1.6.2
New
- 'New Logo' - new tool to make a team logo under a new name from .dds, with a wordmark optionally also. Open it from Browse Artwork on a logo, or with the New Logo button next to a team's Logo field. The new logo shows on game screens and in the menus.
Changed
- 'Mod Manager' - you can select several packs and delete them or turn them on or off in one go.
Fixed
- 'Port a 2K13 roster' - ported players were one year too old, because 2K13 counts ages from 2012 and 2K14 from 2013.
- 'Port a 2K13 roster' - ported uniforms did not keep their 2K13 category (current, alternate or classic).
- 'Port a 2K13 roster' - a player with a custom 2K13 face could get another player's face in 2K14. He gets a generic face now, unless your art folders have his own. Draft classes had the same problem.
- 'Port a 2K13 roster' - in playoffs saves with a lot of teams, a few teams outside the bracket played in another team's arena.
- 'Browse Artwork' - when you put in a logo, the game screens showed it but the menus kept the old one.
- 'Name Pool' - after you changed a name on the Name Pool tab, or claimed one in the Commentary pane, the commentators called the player by his jersey number. Sigil keeps the name pool in order now and sorts it every time you save.
1.6.1
New
- 'Fix Tight Jerseys' - new tool to repair jerseys where tight jersey is coupled with loose shorts, which crashes the game (known bug).
Changed
- 'Port a 2K13 roster' - you can now choose which template team any 2K13 team replaces (before, only teams with no match in the template).
- 'Port a 2K13 roster' - ported player fields can be edited before you convert, and there is a filter to find a field by name.
- 'Port a 2K13 roster' - if Sigil closes or crashes with a port open, Sigil opens it again with your changes the next time you start it.
- 'Mod Manager' - new option in Preferences to fold packs that are turned off.
Fixed
- 'Port a 2K13 roster' - ported 2K13 logos were blank on menu screens (team select, Quick Game, association hub, standings), they show there now.
- 'Port a 2K13 roster' - team select crashed when a ported team was left without a home or away jersey.
- 'Port a 2K13 roster' - starting an association from a ported roster crashed the game.
- 'Boot Movie' - did not work in the .exe version.
1.6.0
New
- Port a 2K13 roster - a 2K13 roster, playoffs save or association becomes a 2K14 roster. Jerseys, coaches and their playbooks, arenas, logos, portraits and faces come across, and Make Mod Pack gathers the art. A playoffs save carries its bracket onto a 2K14 one, a 2K13 draft class ports too, and you choose which template teams the extra 2K13 teams take over.
- Mod Manager, rebuilt - now the same Mod Manager as Sigil 2K27. Turn a pack, a group or a single file on or off; Apply then lists everything it will write, remove and put back before it touches the 2K14 folder. Packs that change different assets in one archive, or different sounds in one bank, combine, and where two packs hold the same file the page names both. Reconcile finds files changed or placed outside Sigil, to adopt into a pack or send to the Recycle Bin, and Settle change, Restore file and Restore everything put things back. Export a pack, give it a pic and a banner, and follow every job in one queue with Stop. An existing pack folder updates when it first opens.
- Playoffs tab - open a playoffs save and set the first-round teams, who controls each, and every series' wins.
- Colleges tab - rename a college, set how draft classes use it, and see who went there.
- Jerseys pane on the Teams tab - Add a jersey from a searchable list, or take one off.
- Name space in the status bar - the room left for new names, a warning when it runs low, and a rebuild that frees it.
Changed
- The Name Pool tab also edits city names and custom names.
- The Rotation pane sets a team's custom rotation slot by slot.
- A player's nickname is editable, and moves with Paste Player and Import Fields.
- Imported players and draft prospects get the overall rating the game gives them.
- The Jerseys tab shows a uniform's details on one page beside its artwork.
- Browse Artwork opens more of the game's art and has Save As.
- The mods folder is now called the pack folder.
- Every remaining screen and dialog takes the new look.
- The licence forbids selling or paywalling anything made with Sigil 2K14.
Fixed
- The banner icon no longer flashes up as a window.
- Boot movie now actually works because the required libraries are included in the build.
1.5.0
New
- Playbooks tab - edit a playbook's plays: add, swap, reorder, remove, rename, or restore the shipped set. The selected play animates on a half court.
- Playbook pane on the Teams tab - set the head coach's playbook from the team page. He keeps it if he moves.
- Staff tab - a coach, scout or trainer's grades, contract, playbook, tendencies and Total Sim Control settings.
- Hall of Fame tab - an inductee's portrait, career totals and honours. Induct a player from the roster, or remove one.
- Name Pool tab - the names commentary can speak. Play a recording, rename a name, swap its recording.
- Commentary pane on the Players tab - hear how commentary says a player's name, and swap either half for a different recording.
- Shoes tab - the shoes in the game and in Shoe Creator. Put one on a player, a team, or everyone currently in another.
- Shoes pane on the Players tab - a player's shoe, brand lock, colour mode and four colour slots.
- Templates tab - edit the four sets of records the game builds a new player from.
- Import Fields - copy from another player and see exactly what moves: pick the source, then the section, then the fields, each showing its before and after.
- Export Player - write a player, a team or the league to a file, ticking the sections that go with it, and import from that file later.
- [WIP] Port a 2K13 roster - early days. Players, rosters, lineups, team names and buildings carry onto a 2K14 template. Stats, awards, name pools and jerseys stay as the template had them, and a missing cyberface leaves a player headless.
Changed
- New look throughout, and a tab's fields line up on one column.
- Fields Sigil 2K14 cannot write now wear a padlock.
- Artwork changes write into a pack.
- Undo takes back a paste or a draft class in one step.
- All-Star rotation panes say whose minutes they are showing.
Fixed
- Player ASA ID was read four bits short, turning unique ids into duplicates.
1.4
New
- Mod Manager (Tools) - packs of game files, deployed into the 2K14 folder and taken out again with one button. Drop files, folders and zip archives onto the pack list.
- Soundtrack (Tools) - the twenty 2K Beats songs, each played from the game or from your own WAV or MP3, written into a pack.
- Browse Sounds (Tools) - open any of the game's sound files, play every sound, line of commentary and effect in it, save them out as WAV, and put your own WAV or MP3 in the place of any of them.
- Preferences (Edit) - the theme, the game folder and the mods folder.
- Rotation pane on the Teams tab.
Changed
- The theme is chosen in Preferences; the View menu is gone.
- A team's Names, Parameters, Relatives and Status tabs are one Details page.
Fixed
- Peak Age Start, Peak Age End, Skin Tone and a staff member's Team (GID) showed a stray sentence beside the value.
- Minutes assigned stops at 48 on the player page too.
1.3.1
Fixed
- Tendencies, fatigue, morale, loyalty, financial security, play for winner amd jersey number now stop at 100 instead of 127.
1.3
New
- Arenas tab - a building's names, location, art files and engine parameters. Click to browse art files from arena page.
- Browse Artwork expanded to open archives such as dornas, and to replace court art.
- Portrait preview added to the player page.
- Light and dark theme (View menu) - Dark, Light, or follow Windows. Applies at the next start.
- Files changed outside Sigil are offered for reload when you come back to the window. A file that has been deleted or moved asks whether to keep its tab.
Changed
- Every tool now has a toolbar button.
- Merged some player tabs to better use space.
- Window now opens maximized by default.
Fixed
- Resolved an issue where artwork tool was not pulling correct textures for courts.
- Fixed opening of files with uncompressed textures (most modded files, really).
1.2
New
- Schedule tab - edit the season and preseason schedules, with CSV and JSON export and import.
- Browse Artwork (Tools) - view, export and replace the pictures inside a jersey or logo file.
Changed
- Save warns if something else has rewritten the file since you opened it.
- Save warns about piles of identical copies of one player.
- Closing a tab with unsaved edits offers Save, Close Without Saving, Keep Open.
- Unsaved edits are listed by player and field name instead of record number.
Fixed
- The About box was missing a couple of things.
1.1
New
- Conduct a Trade (Tools menu, or right-click a team). Players and draft picks between up to 3 teams, 4 assets each - 6 and 10 with the transaction log off.
- Fix Rotations - right-click a team, or tick the box in the trade dialog. Reorders by rating and rebuilds the starting five and the lineups.
- Jerseys tab - every uniform with its colours, plus the team's logo art. Uniform textures are not decoded yet.
- Repack Artwork File (Tools) - rebuilds a jersey or logo
.iffother tools refuse to open. Needs no document open. - Colour picker on every hex colour field.
- Icons on the menus, a strip of the eight most-used actions under the menu bar, and a file-type badge per tab.
Changed
- Save (Ctrl+S) writes the file you opened, confirmed once per file. The old
behaviour is Save a Copy (Ctrl+Shift+S), proposing
Copyrather thanFIX. - Association saves (.FXG) are editable. They were read-only. Much of the season data is still unmapped, so keep a copy.
- A file already breaking the 25-character or no-special-characters rule can be saved in place. Both rules still apply to any name you type.
- Team IDs read as team names - 30 franchises, 14 European clubs, 34 retro teams.
- The Records tab shows and edits the row each of a team's twenty slots points at, instead of a bare number. The block can be re-pointed in one move.
- Export Tables includes the trades table (0125).
Fixed
- Two of a team record's four row pointers were read at the wrong width, so some stat rows resolved to the wrong record.
1.0
First public release.
This download was added Wed Aug 19, 2026 4:00 pm by Daex and last edited Sun Oct 11, 2026 3:17 am by Daex • Last download Tue Oct 13, 2026 1:35 am
File details
File Sigil-2K14-1.6.3.zip Last file modification Sun Oct 11, 2026 3:17 am File Size 54.17 MB Downloads this month / Overall Downloads 112 / 399 Rating
Author and extra information
AUTHOR:
Daex
Published file hashes
FILEHASH TABLE Sigil 2K14 1.6.3 Sigil-2K14-1.6.3.zip [md5] aa66973d6a6d197c84ffff7ae6c77a41 Sigil 2K14 1.6.2 Sigil-2K14-1.6.2.zip [md5] 8015297802b9f9c1690d3801be65ec0d Sigil 2K14 1.6.1 Sigil-2K14-1.6.1.zip [md5] 78fa1fa29c844a0bf866c7cc95163f8f Sigil 2K14 1.6.0 Sigil-2K14-1.6.0.zip [md5] 36690bbc294cd1dd9322b77648175399 Sigil 2K14 1.5.0 Sigil-2K14-1.5.0.zip [md5] e5d851d36befd9b08dba3c3c0b1da42f Sigil 2K14 1.4 Sigil-2K14-1.4.zip [md5] 93e683fa54a689597d95ffc198dcd407 Sigil 2K14 1.3.1 Sigil-2K14-1.3.1.zip [md5] e66d2606a38f2736e4d443dce9e2b875 Sigil 2K14 1.3 Sigil-2K14-1.3.zip [md5] d58a354ff7235556326b586287865bba Sigil 2K14 1.2 Sigil-2K14-1.2.zip [md5] bc63dd817599d44f5b57cb37a1650990 Sigil 2K14 1.1 Sigil-2K14-1.1.zip [md5] 81daeca8bbd9ff914d16a87226e1f2ce Sigil 2K14 1.0 Sigil-2K14-1.0.zip [md5] e0b79588a04b46bbec69319f72aa85b5
Source links
-
Daex: https://forums.nba-live.com/memberlist.php?mode=viewprofile&u=73600
-
Daex: https://forums.nba-live.com/memberlist.php?mode=viewprofile&u=73600
Extracted reference text
Read-only copies for local research. Original packages and their licenses are retained. These files have not been incorporated into project implementation.