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Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.

How to Edit the 3D Models of Cloth Uniforms & Nets

Source: https://forums.nba-live.com/viewtopic.php?f=154&t=94556

Category: players-and-uniforms. Captured 42 posts across 2 pages.

Community source text; claims have not been independently validated.

p1698466 — by JaoSming on Sun Feb 09, 2014 1:29 am

Original post

Video Tutorial

https://www.youtube.com/watch?v=7hSJz7mjU_E

DO NOT TOUCH THE POINTS "INSIDE" THE JERSEYS. How I did the edit in the video ended up crashing the game because I moved them. Be sure to leave them where they are.

Here are the HoS Profiles for Editing Cloth Uniform Models which includes all 15 HoS profiles, the n2km import profile, and the dummy n2km file.

For more tutorials on HoS - viewtopic.php?f=154&t=92709

Resources

  • https://www.youtube.com/watch?v=7hSJz7mjU_E: https://www.youtube.com/watch?v=7hSJz7mjU_E

  • HoS Profiles for Editing Cloth Uniform Models: http://forums.nba-live.com/downloads.php?view=detail&df_id=6373

  • viewtopic.php?f=154&t=92709: http://forums.nba-live.com/viewtopic.php?f=154&t=92709

  • Embedded media: https://www.youtube.com/embed/7hSJz7mjU_E

p1698492 — by TJMcGOAT on Sun Feb 09, 2014 2:57 am

Original post

Amazing work once again!
As you plobably saw, the jersey model was imported into a courtLines.n2km So the jerseys only look wasted like this because the vertices are connected with each other completely random. But still they are in the right position. It also appears that some of the HoS Columns ( If I understood it right. each column stands for one XYZ coordinate) are not relevant for the editing process (Example: the 3 vertices over the jersey and the 2 on earch side plus the ones in the jersey). Or are they important for the positioning of the jersey model? My question is, if somebody who is good at Blender could create an N2KM-file which makes the jerseys look like a real model or at least remove alle the unnecessary data? Thank's a lot!

Resources

  • :bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif

  • :bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif

  • :bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif

  • :bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif

  • :bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif

p1698494 — by JaoSming on Sun Feb 09, 2014 3:02 am

Original post

well you can move the data around like this. I tried importing it into the jersey n2km file and it came out even more skewed than this.

p1698497 — by Bliss on Sun Feb 09, 2014 3:10 am

Original post

What are those vertices inside the jersey model that "must" not be touched?

p1698498 — by JaoSming on Sun Feb 09, 2014 3:12 am

Original post

like, there is a shell which is the uniform itself, then there are vertices inside the uniform, where the body should be. Dont touch the ones that dont make up the shape of the uniform.

p1698511 — by tatlopuyo on Sun Feb 09, 2014 3:51 am

Original post

this is awesome.

p1698513 — by JaoSming on Sun Feb 09, 2014 3:55 am

Original post

in case you were wondering what it looked like inside a uniform n2km instead of the floor one

IMHO, that is tougher to make out than the floor one.

Resources

  • Image: http://i.imgur.com/YoYCNPv.jpg

Archived image

p1698532 — by Bliss on Sun Feb 09, 2014 4:19 am

Original post

It's really tough to nail what vertices you want to adjust plus they are seperated to each other unlike in static uniform. My first attemp on the arm hole. FAILED

Resources

  • Link: http://www.flickr.com/photos/71215819@N06/12389546805/

  • :facepalm2:: https://forums.nba-live.com/images/smilies/icon_facepalm2.gif

  • Image: http://farm6.staticflickr.com/5540/12389546805_dc0da2b6db_b.jpg

Archived image

p1698533 — by tatlopuyo on Sun Feb 09, 2014 4:24 am

Original post

Bliss wrote: It's really tough to nail what vertices you want to adjust plus they are seperated to each other unlike in static uniform. My first attemp on the arm hole. FAILED

atleast you are making progress tol...im going to download blender to try that myself.

Resources

  • Link: http://www.flickr.com/photos/71215819@N06/12389546805/

  • :facepalm2:: https://forums.nba-live.com/images/smilies/icon_facepalm2.gif

  • Image: http://farm6.staticflickr.com/5540/12389546805_dc0da2b6db_b.jpg

Archived image

p1698534 — by maumau78 on Sun Feb 09, 2014 4:31 am

Original post

Why not just use the the skinny values for regular and fat?

p1698695 — by JaoSming on Sun Feb 09, 2014 1:49 pm

Original post

If you guys can't handle the random lines/edges/faces, you can do this and it will still work.

Select Edge Select Mode

Press B and select all the edges

Press Delete and choose faces & edges

Switch back to Vertex Select Mode to see the points

Just tested this twice, and both times when I exported the n2km file the HoS profile was still able to find and read the vertex locations.

Resources

  • Image: http://i.imgur.com/8LDiPj7.jpg

Archived image

  • Image: http://i.imgur.com/11Z5uFO.jpg

Archived image

  • Image: http://i.imgur.com/F47Ow5a.jpg

Archived image

  • Image: http://i.imgur.com/z4tKRF0.jpg

Archived image

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

p1698755 — by maumau78 on Sun Feb 09, 2014 5:12 pm

Original post

Thx Jao this really help editing...gonna try it now

p1698867 — by Patr1ck on Mon Feb 10, 2014 3:48 am

Original post

If only you could hex edit the vertex faces over as well so editing would be easy peasy.

p1698874 — by JaoSming on Mon Feb 10, 2014 4:18 am

Original post

i tried lining the data up with another model so that could kinda happen, and I couldnt get it working. Not saying it isnt possible, just with baby and toddler, not happening for me.

p1699638 — by gOry on Wed Feb 12, 2014 10:02 pm

Original post

it's just me or we actually can't open it in 3dsmax? using the same n2km file and the cloth shown properly in blender, but i only see stadium and floor in 3dsmax.

Resources

  • :?:: https://forums.nba-live.com/images/smilies/icon_question.gif

p1699670 — by JaoSming on Thu Feb 13, 2014 12:07 am

Original post

it should be very small in comparison to the floor, like the size of the width of a line, dead center, try to zoom in

p1699753 — by gOry on Thu Feb 13, 2014 4:42 am

Original post

yeps, my bad..it doesn't fit with my custom workspace bcs i limited my view setting, but after i load default setting i can see it

Resources

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

p1701155 — by JaoSming on Mon Feb 17, 2014 8:39 am

Original post

Added profiles for shorts in the first post. Havent tested but should be good to go.

p1701777 — by maumau78 on Wed Feb 19, 2014 4:27 am

Original post

JaoSming wrote: Added profiles for shorts in the first post. Havent tested but should be good to go.

thanks Jao gonna test it now....

p1701795 — by maumau78 on Wed Feb 19, 2014 5:49 am

Original post

I made cloth "butt" fat...

BTW Jao I think profiles are swapped....

regular->fat skinny->regular fat->skinny

just my 2 cents....

Resources

  • Image: http://i.imgur.com/PMHD56y.jpg

Archived image

  • :-): https://forums.nba-live.com/images/smilies/icon_smile.gif

p1701844 — by maumau78 on Wed Feb 19, 2014 9:04 am

Original post

just a final question Jao...do you think you can extract 3d cloth model of the net? it's in gamedata.iff....maybe near to the net texture....thx....

p1701881 — by JaoSming on Wed Feb 19, 2014 11:13 am

Original post

yep, looks like it is possible. I think the data points are the same for both points too, which would be helpful. Will try and get a profile for them both tonight.

p1701925 — by JaoSming on Wed Feb 19, 2014 1:19 pm

Original post

and up in the first post, cant wait to see what you do with them

Resources

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

p1701953 — by maumau78 on Wed Feb 19, 2014 5:39 pm

Original post

feel like a kid in candy store

gonna try it later today...

Resources

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

p1702050 — by Bliss on Thu Feb 20, 2014 2:19 am

Original post

How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.

Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears.

Resources

  • Link: http://www.flickr.com/photos/71215819@N06/12638226135/

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

  • Image: https://farm4.staticflickr.com/3707/12638226135_55587bbf18_z.jpg

p1702066 — by tatlopuyo on Thu Feb 20, 2014 3:08 am

Original post

Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.

i second this.

Resources

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

p1702077 — by JaoSming on Thu Feb 20, 2014 3:26 am

Original post

tatlopuyo wrote: Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.

i second this.

viewtopic.php?f=154&t=92709 Creating complicated profiles is probably the one. I can redo it specifically for this stuff, but I dont think there are any more "clothmesh" things in the game.

As for that model only changing in replay mode, I have no idea what to do for that. I setup those profiles for the only float data in that model.

Resources

  • viewtopic.php?f=154&t=92709: http://forums.nba-live.com/viewtopic.php?f=154&t=92709

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

p1702097 — by maumau78 on Thu Feb 20, 2014 5:59 am

Original post

Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.

Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears.

are you sure?? I did get edited net by default even in practice mode

EDIT: you're right...we need also to change physics properties of the net...like gravity and flow...

Resources

  • Link: http://www.flickr.com/photos/71215819@N06/12638226135/

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

  • Image: https://farm4.staticflickr.com/3707/12638226135_55587bbf18_z.jpg

  • :-): https://forums.nba-live.com/images/smilies/icon_smile.gif

p1702777 — by JaoSming on Sun Feb 23, 2014 2:56 am

Original post

I know its been a few days, but do you guys still need a video tut of this, or do the ones I've already done cover it enough? Like I said, time is limited for me.

p1702821 — by maumau78 on Sun Feb 23, 2014 6:41 am

Original post

JaoSming wrote: I know its been a few days, but do you guys still need a video tut of this, or do the ones I've already done cover it enough? Like I said, time is limited for me.

for me is ok Jao...no other materials required...

p1706694 — by TJMcGOAT on Sat Mar 08, 2014 11:18 pm

Original post

Is there a possibility to make the Jerseys stiffer? I saw a tutorial about making the shorts stiffer for 2k11 I think... So is this possible? And if so.. is this already been done for 2K14?

p1706697 — by JaoSming on Sat Mar 08, 2014 11:27 pm

Original post

i think that still works, the same tutorial would apply

p1708836 — by stoeck on Tue Mar 18, 2014 10:32 pm

Original post

This is maybe just not possible but maybe yes. I can't do it so i just post the idea. When you create a mycareer player there is a model for undershirt with arms/ no arms that is tight under the jersey. Is there anyway to grab this model and apply it to the jersey himself. That would be tight and clean. I guess the under the global but maybe this is just stupid and impossible......

p1708910 — by JaoSming on Wed Mar 19, 2014 5:29 am

Original post

stoeck, that model doesn't have a stomach, its only the upper chest. Yes, we could use it as a base and snap the vertices to that model though.

p1709978 — by stoeck on Mon Mar 24, 2014 10:37 am

Original post

yeah i meant the coordonates of the vertex from the shirt mb

p1722945 — by Archone on Mon Jun 02, 2014 5:54 am

Original post

Can't open .n2km in Blender 2.7, what am I doing wrong?

p1722946 — by Kevin on Mon Jun 02, 2014 5:57 am

Original post

You imported it, correct?

p1722947 — by Archone on Mon Jun 02, 2014 6:00 am

Original post

KevinParker13 wrote: You imported it, correct?

I saw the Blender Setup and Configuration by JaoSming on Youtube, I should have done that before i asked, but thanks anyhow...

Resources

  • :oops:: https://forums.nba-live.com/images/smilies/icon_redface.gif

p1722955 — by Archone on Mon Jun 02, 2014 8:19 am

Original post

Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.

Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears. [ Image ]

How were you able to change the net like that? What decrompessed file did you use? gamedata.iff?

Resources

  • Image: http://www.flickr.com/photos/71215819@N06/12638226135/

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

p1729545 — by Bliss on Fri Jul 04, 2014 5:37 pm

Original post

Archone wrote: Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.

Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears. [ Image ]

How were you able to change the net like that? What decrompessed file did you use? gamedata.iff?

yes, gamedata.iff

God of Destiny wrote: Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.

Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears. [ Image ]

how to do that net? please reply

same procedure as editing jersey.

Resources

  • Image: http://www.flickr.com/photos/71215819@N06/12638226135/

  • Image: http://www.flickr.com/photos/71215819@N06/12638226135/

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

  • :bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif

p1730047 — by Bliss on Sun Jul 06, 2014 9:11 pm

Original post

yes

p1873286 — by Arguelles2k on Fri Dec 23, 2016 12:18 pm

Original post

Hello everyone, is it possible that I can edit the shorts? I wanna make it shorter. Maybe 2 inches above the knee I hope someone would help me

Resources

  • :): https://forums.nba-live.com/images/smilies/icon_smile.gif

  • :): https://forums.nba-live.com/images/smilies/icon_smile.gif