Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.
How to Edit the 3D Models of Cloth Uniforms & Nets
Source: https://forums.nba-live.com/viewtopic.php?f=154&t=94556
Category: players-and-uniforms. Captured 42 posts across 2 pages.
Community source text; claims have not been independently validated.
p1698466 — by JaoSming on Sun Feb 09, 2014 1:29 am
Video Tutorial
https://www.youtube.com/watch?v=7hSJz7mjU_E
DO NOT TOUCH THE POINTS "INSIDE" THE JERSEYS. How I did the edit in the video ended up crashing the game because I moved them. Be sure to leave them where they are.
Here are the HoS Profiles for Editing Cloth Uniform Models which includes all 15 HoS profiles, the n2km import profile, and the dummy n2km file.
For more tutorials on HoS - viewtopic.php?f=154&t=92709
Resources
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https://www.youtube.com/watch?v=7hSJz7mjU_E: https://www.youtube.com/watch?v=7hSJz7mjU_E
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HoS Profiles for Editing Cloth Uniform Models: http://forums.nba-live.com/downloads.php?view=detail&df_id=6373
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viewtopic.php?f=154&t=92709: http://forums.nba-live.com/viewtopic.php?f=154&t=92709
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Embedded media: https://www.youtube.com/embed/7hSJz7mjU_E
p1698492 — by TJMcGOAT on Sun Feb 09, 2014 2:57 am
Amazing work once again!
As you plobably saw, the jersey model was imported into a courtLines.n2km
So the jerseys only look wasted like this because the vertices are connected with each other completely random.
But still they are in the right position. It also appears that some of the HoS Columns ( If I understood it right. each column stands for one XYZ coordinate)
are not relevant for the editing process (Example: the 3 vertices over the jersey and the 2 on earch side plus the ones in the jersey). Or are they important for the positioning of the jersey model?
My question is, if somebody who is good at Blender could create an N2KM-file which makes the jerseys look like a real model or at least remove alle the unnecessary data?
Thank's a lot!
Resources
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:bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif
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:bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif
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:bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif
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:bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif
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:bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif
p1698494 — by JaoSming on Sun Feb 09, 2014 3:02 am
well you can move the data around like this. I tried importing it into the jersey n2km file and it came out even more skewed than this.
p1698497 — by Bliss on Sun Feb 09, 2014 3:10 am
What are those vertices inside the jersey model that "must" not be touched?
p1698498 — by JaoSming on Sun Feb 09, 2014 3:12 am
like, there is a shell which is the uniform itself, then there are vertices inside the uniform, where the body should be. Dont touch the ones that dont make up the shape of the uniform.
p1698511 — by tatlopuyo on Sun Feb 09, 2014 3:51 am
this is awesome.
p1698513 — by JaoSming on Sun Feb 09, 2014 3:55 am
in case you were wondering what it looked like inside a uniform n2km instead of the floor one
IMHO, that is tougher to make out than the floor one.
Resources
- Image: http://i.imgur.com/YoYCNPv.jpg
p1698532 — by Bliss on Sun Feb 09, 2014 4:19 am
It's really tough to nail what vertices you want to adjust plus they are seperated to each other unlike in static uniform. My first attemp on the arm hole. FAILED
Resources
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Link: http://www.flickr.com/photos/71215819@N06/12389546805/
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:facepalm2:: https://forums.nba-live.com/images/smilies/icon_facepalm2.gif
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Image: http://farm6.staticflickr.com/5540/12389546805_dc0da2b6db_b.jpg
p1698533 — by tatlopuyo on Sun Feb 09, 2014 4:24 am
Bliss wrote: It's really tough to nail what vertices you want to adjust plus they are seperated to each other unlike in static uniform. My first attemp on the arm hole. FAILED
atleast you are making progress tol...im going to download blender to try that myself.
Resources
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Link: http://www.flickr.com/photos/71215819@N06/12389546805/
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:facepalm2:: https://forums.nba-live.com/images/smilies/icon_facepalm2.gif
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Image: http://farm6.staticflickr.com/5540/12389546805_dc0da2b6db_b.jpg
p1698534 — by maumau78 on Sun Feb 09, 2014 4:31 am
Why not just use the the skinny values for regular and fat?
p1698695 — by JaoSming on Sun Feb 09, 2014 1:49 pm
If you guys can't handle the random lines/edges/faces, you can do this and it will still work.
Select Edge Select Mode
Press B and select all the edges
Press Delete and choose faces & edges
Switch back to Vertex Select Mode to see the points
Just tested this twice, and both times when I exported the n2km file the HoS profile was still able to find and read the vertex locations.
Resources
- Image: http://i.imgur.com/8LDiPj7.jpg
- Image: http://i.imgur.com/11Z5uFO.jpg
- Image: http://i.imgur.com/F47Ow5a.jpg
- Image: http://i.imgur.com/z4tKRF0.jpg
- (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif
p1698755 — by maumau78 on Sun Feb 09, 2014 5:12 pm
Thx Jao this really help editing...gonna try it now
p1698867 — by Patr1ck on Mon Feb 10, 2014 3:48 am
If only you could hex edit the vertex faces over as well so editing would be easy peasy.
p1698874 — by JaoSming on Mon Feb 10, 2014 4:18 am
i tried lining the data up with another model so that could kinda happen, and I couldnt get it working. Not saying it isnt possible, just with baby and toddler, not happening for me.
p1699638 — by gOry on Wed Feb 12, 2014 10:02 pm
it's just me or we actually can't open it in 3dsmax? using the same n2km file and the cloth shown properly in blender, but i only see stadium and floor in 3dsmax.
Resources
- :?:: https://forums.nba-live.com/images/smilies/icon_question.gif
p1699670 — by JaoSming on Thu Feb 13, 2014 12:07 am
it should be very small in comparison to the floor, like the size of the width of a line, dead center, try to zoom in
p1699753 — by gOry on Thu Feb 13, 2014 4:42 am
yeps, my bad..it doesn't fit with my custom workspace bcs i limited my view setting, but after i load default setting i can see it
Resources
- (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif
p1701155 — by JaoSming on Mon Feb 17, 2014 8:39 am
Added profiles for shorts in the first post. Havent tested but should be good to go.
p1701777 — by maumau78 on Wed Feb 19, 2014 4:27 am
JaoSming wrote: Added profiles for shorts in the first post. Havent tested but should be good to go.
thanks Jao gonna test it now....
p1701795 — by maumau78 on Wed Feb 19, 2014 5:49 am
I made cloth "butt" fat...
BTW Jao I think profiles are swapped....
regular->fat skinny->regular fat->skinny
just my 2 cents....
Resources
- Image: http://i.imgur.com/PMHD56y.jpg
- :-): https://forums.nba-live.com/images/smilies/icon_smile.gif
p1701844 — by maumau78 on Wed Feb 19, 2014 9:04 am
just a final question Jao...do you think you can extract 3d cloth model of the net? it's in gamedata.iff....maybe near to the net texture....thx....
p1701881 — by JaoSming on Wed Feb 19, 2014 11:13 am
yep, looks like it is possible. I think the data points are the same for both points too, which would be helpful. Will try and get a profile for them both tonight.
p1701925 — by JaoSming on Wed Feb 19, 2014 1:19 pm
and up in the first post, cant wait to see what you do with them
Resources
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(Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif
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(Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif
p1701953 — by maumau78 on Wed Feb 19, 2014 5:39 pm
feel like a kid in candy store
gonna try it later today...
Resources
- :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif
p1702050 — by Bliss on Thu Feb 20, 2014 2:19 am
How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.
Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears.
Resources
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Link: http://www.flickr.com/photos/71215819@N06/12638226135/
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:D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif
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Image: https://farm4.staticflickr.com/3707/12638226135_55587bbf18_z.jpg
p1702066 — by tatlopuyo on Thu Feb 20, 2014 3:08 am
Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.
i second this.
Resources
- :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif
p1702077 — by JaoSming on Thu Feb 20, 2014 3:26 am
tatlopuyo wrote: Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.
i second this.
viewtopic.php?f=154&t=92709 Creating complicated profiles is probably the one. I can redo it specifically for this stuff, but I dont think there are any more "clothmesh" things in the game.
As for that model only changing in replay mode, I have no idea what to do for that. I setup those profiles for the only float data in that model.
Resources
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viewtopic.php?f=154&t=92709: http://forums.nba-live.com/viewtopic.php?f=154&t=92709
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:D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif
p1702097 — by maumau78 on Thu Feb 20, 2014 5:59 am
Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.
Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears.
are you sure?? I did get edited net by default even in practice mode
EDIT: you're right...we need also to change physics properties of the net...like gravity and flow...
Resources
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Link: http://www.flickr.com/photos/71215819@N06/12638226135/
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:D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif
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Image: https://farm4.staticflickr.com/3707/12638226135_55587bbf18_z.jpg
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:-): https://forums.nba-live.com/images/smilies/icon_smile.gif
p1702777 — by JaoSming on Sun Feb 23, 2014 2:56 am
I know its been a few days, but do you guys still need a video tut of this, or do the ones I've already done cover it enough? Like I said, time is limited for me.
p1702821 — by maumau78 on Sun Feb 23, 2014 6:41 am
JaoSming wrote: I know its been a few days, but do you guys still need a video tut of this, or do the ones I've already done cover it enough? Like I said, time is limited for me.
for me is ok Jao...no other materials required...
p1706694 — by TJMcGOAT on Sat Mar 08, 2014 11:18 pm
Is there a possibility to make the Jerseys stiffer? I saw a tutorial about making the shorts stiffer for 2k11 I think... So is this possible? And if so.. is this already been done for 2K14?
p1706697 — by JaoSming on Sat Mar 08, 2014 11:27 pm
i think that still works, the same tutorial would apply
p1708836 — by stoeck on Tue Mar 18, 2014 10:32 pm
This is maybe just not possible but maybe yes. I can't do it so i just post the idea. When you create a mycareer player there is a model for undershirt with arms/ no arms that is tight under the jersey. Is there anyway to grab this model and apply it to the jersey himself. That would be tight and clean. I guess the under the global but maybe this is just stupid and impossible......
p1708910 — by JaoSming on Wed Mar 19, 2014 5:29 am
stoeck, that model doesn't have a stomach, its only the upper chest. Yes, we could use it as a base and snap the vertices to that model though.
p1709978 — by stoeck on Mon Mar 24, 2014 10:37 am
yeah i meant the coordonates of the vertex from the shirt mb
p1722945 — by Archone on Mon Jun 02, 2014 5:54 am
Can't open .n2km in Blender 2.7, what am I doing wrong?
p1722946 — by Kevin on Mon Jun 02, 2014 5:57 am
You imported it, correct?
p1722947 — by Archone on Mon Jun 02, 2014 6:00 am
KevinParker13 wrote: You imported it, correct?
I saw the Blender Setup and Configuration by JaoSming on Youtube, I should have done that before i asked, but thanks anyhow...
Resources
- :oops:: https://forums.nba-live.com/images/smilies/icon_redface.gif
p1722955 — by Archone on Mon Jun 02, 2014 8:19 am
Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.
Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears. [ Image ]
How were you able to change the net like that? What decrompessed file did you use? gamedata.iff?
Resources
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Image: http://www.flickr.com/photos/71215819@N06/12638226135/
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:D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif
p1729545 — by Bliss on Fri Jul 04, 2014 5:37 pm
Archone wrote: Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.
Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears. [ Image ]
How were you able to change the net like that? What decrompessed file did you use? gamedata.iff?
yes, gamedata.iff
God of Destiny wrote: Bliss wrote: How about for crowd Jao? or can you pls make a tutorial on how you manage to hack the file using HoS so we can explore on other files.
Edit: Mine changes only shows during replay only. I've tried quick game and quit/open again the game, default net still appears. [ Image ]
how to do that net? please reply
same procedure as editing jersey.
Resources
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Image: http://www.flickr.com/photos/71215819@N06/12638226135/
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Image: http://www.flickr.com/photos/71215819@N06/12638226135/
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:D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif
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:D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif
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:bowdown:: https://forums.nba-live.com/images/smilies/icon_bowdown.gif
p1730047 — by Bliss on Sun Jul 06, 2014 9:11 pm
yes
p1873286 — by Arguelles2k on Fri Dec 23, 2016 12:18 pm
Hello everyone, is it possible that I can edit the shorts? I wanna make it shorter. Maybe 2 inches above the knee I hope someone would help me
Resources
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:): https://forums.nba-live.com/images/smilies/icon_smile.gif
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:): https://forums.nba-live.com/images/smilies/icon_smile.gif