OPENHOOPS / 2K14Final team archive · November 9, 2026Reference libraryChecksums

Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.

Tutorial: Title Screen Editing

Source: https://forums.nba-live.com/viewtopic.php?f=154&t=95475

Category: ui-and-audio. Captured 9 posts across 1 pages.

Community source text; claims have not been independently validated.

p1722233 — by Kevin on Wed May 28, 2014 4:45 pm

Original post

Im going to show you what part controls what texture.

Another pic

Again, Im not good at photoshop nor gimp

I'm going to make a Kobe Bryant Title Screen.

Since I want that powder thing erased/gone, Im gonna export the powder texture(You can also use the 2kx modtool) and open it in gimp (or photoshop)

(Note: To export the texture, right click>>in the 2nd divider click the 1st one>> save it anywhere) If Gimp/Photoshop is telling you to load mipmaps, say no.

This is the powder's texture.

To erase that, you’re going to press ctrl+a then press delete. Then, fill it with black using the bucket tool. You should end up with this.

Export it as DXT5 no mipmaps. Import it.

Next, I want to change LeBron’s face in the background. Just use the same process and open it in Photoshop/Gimp.

So now, to erase it ctrl+a then press delete. Click Yes. After that go to the channels tab.

Click on the Alpha 1. When you clicked it, it would look like this.

Use the Paint tool or the bucket tool to color it black. After that, you’ll get a blank texture then click RGB and unclick the Alpha 1. I'm going to use this picture of Kobe. I just cropped it using the lasso tool. Then pasted it to the black texture

Save it in DXT5 and make sure its in the dds format

Press Save and you’re done.

Last thing that we are going to do is replace LeBron’s texture to Kobe's. http://wallalay.com/kobe-bryant-dunk-7- ... round.html

So, repeat the same process and open it in GIMP.

Press ctrl+a then press delete. Now, you’ll get a blank texture. Then paste Kobe’s pic on to the blank texture. You’ll probably get this. (Note: I added the text)

After that, export it in DXT5 format without mipmaps.

VOILA! A Kobe Bryant Title screen.

Resources

  • http://wallalay.com/kobe-bryant-dunk-7- ... round.html: http://wallalay.com/kobe-bryant-dunk-7-190612-desktop-background.html

  • Image: http://i.imgur.com/QgIljj4.png

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p1722238 — by G-Big23 on Wed May 28, 2014 5:29 pm

Original post

Bro, can you do hex-edit tutorial?

p1722281 — by Kevin on Wed May 28, 2014 11:42 pm

Original post

G-Big23 wrote: Bro, can you do hex-edit tutorial? No.

p1727474 — by CDeon on Sat Jun 28, 2014 12:41 am

Original post

This is great... Thank dude ...

Resources

  • :): https://forums.nba-live.com/images/smilies/icon_smile.gif

  • :bowdown2:: https://forums.nba-live.com/images/smilies/icon_bowdown2.gif

p1727599 — by Kevin on Sat Jun 28, 2014 8:20 am

Original post

Sure . Anytime

p1733116 — by droc81yo on Thu Jul 17, 2014 2:49 am

Original post

This was awesome man. I could of figured it out, but with your in depth explaining and great picture references this is so simple.

Great work, we need more people like you that are willing to take the time to do these tutorials. Most of the stuff I learned was on my own through trial and error, but when people do this it gets more people to mod and gives the community a better product.

p1735421 — by droc81yo on Mon Jul 28, 2014 7:28 am

Original post

Where is the NBA2k14 text .iff ? I don't believe it's in the title screen. Does anyone know how to change the nba 2k14, I know they did it in the MM 14 mod

p1735425 — by Kevin on Mon Jul 28, 2014 8:27 am

Original post

Global file. TRy searchinf for itusing the 3dm mod tool

p1737606 — by droc81yo on Tue Aug 05, 2014 9:42 pm

Original post

KevinParker13 wrote: Global file. TRy searchinf for itusing the 3dm mod tool

Thanks. I'll look in the global when I get home