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Tutorial: Importing 3D BEARD AND HAIR

Source: https://forums.nba-live.com/viewtopic.php?f=154&t=96047

Category: players-and-uniforms. Captured 22 posts across 1 pages.

Community source text; claims have not been independently validated.

p1737064 — by Kevin on Mon Aug 04, 2014 12:32 am

Original post

In this tutorial, I am going to teach you how to import 3d hair from one cyberface to another. This so-called technique is great if the player that you are creating grew a beard in the offseason or in the middle of the season.

For example, Kyle O’Quinn currently has a full-grown beard and so, we need to import a 3d beard/hair from a player who has (a 3D Beard), to a player who doesn't have. (Like O'Quinn)

First, search for a player that has a 3d beard/hair. I found Chris Andersen (png0984) This is his whole face texture:

Now open another instance of the 3DM Mod Tool and use that to open the player's file that needs the 3d beard. I opened Kyle O’Quinn’s cyberface (png0924). This is his face texture:

So what you need to do is export the face texture (the 1st one), the arms texture (the 2nd one) and the green texture (the 3rd one),

And finally, export the head shape of O’Quinn (the 1st one below).

After you exported all of the textures of Kyle O’Quinn, go to Chris Andersen’s textures

And import all the dds files that you exported from O’Quinn. The face texture is always the first slot, same with the others. (Face -> Arms -> Green) Always remember FAG. It should look like this.

Take note of the png file, it is png0924, the cyberface id of Chris Andersen. After importing all of the textures to Chris Andersen’s file, import the head shape of O’Quinn to Andersen’s. So before we exchanged the shapes, this was the look of Andersen’s 3d model with beard.

After we imported the head shape of O’Quinn, it now looks like this.

See the part where that’s jagged, that is where the 3d beard is currently on. All you need to do now is adjust the size, rotate and scale it in blender and you are good to go. Here is my final preview (I already edited it in blender.)

Good luck on doing your cyberface, I hope I helped you in some way in this tutorial. If this is going to be your first time making a cyberface, don’t worry if it looks bad as you will improve. Just keep practicing and take the criticism for motivation.

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p1737174 — by Phreezy P on Mon Aug 04, 2014 7:46 am

Original post

Thanks! Good tut! I was just thinking about how I needed to do this!

p1737187 — by Kevin on Mon Aug 04, 2014 8:52 am

Original post

Glad that I helped

p1737605 — by Kevin on Tue Aug 05, 2014 9:41 pm

Original post

Also forgot to say that I already saved Andersen's png file from 0924 to 2492.

p1737838 — by Rhenel_04 on Wed Aug 06, 2014 2:50 pm

Original post

i can't import the head. any help? thanx

p1737873 — by Kevin on Wed Aug 06, 2014 6:57 pm

Original post

What did you do, exactly?

Right click the numbered headshape file then export it. Then, import it into the other cyberface.

p1744009 — by ranma1207 on Wed Aug 27, 2014 11:59 am

Original post

What tool did you use to import the head? im using 3dm v4.83 but nothings happen when I import the head file.

Resources

  • :(: https://forums.nba-live.com/images/smilies/icon_sad.gif

p1744055 — by Kevin on Wed Aug 27, 2014 3:04 pm

Original post

Maybe you're doing something wrong. What does the error say? Can you take a screenshot?

p1796540 — by big-shot-ROB on Sun May 31, 2015 9:03 pm

Original post

I want to add a 3d beard to a player who already has a 0-12 layer of the hair. Is there any way to do it?

p1799553 — by Kevin on Tue Jun 16, 2015 8:50 pm

Original post

Updated the tutorial since it caused a lot of cringes to me. It should now be understandable.

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  • :lol:: https://forums.nba-live.com/images/smilies/icon_lol.gif

p1800184 — by IRoCats on Sat Jun 20, 2015 12:46 am

Original post

How about 3d beard + hair?

p1800186 — by Kevin on Sat Jun 20, 2015 12:50 am

Original post

Same thing.

p1800188 — by IRoCats on Sat Jun 20, 2015 12:55 am

Original post

Kevin wrote: Same thing.

but when i try that on chris andersen it give me a error

p1800189 — by Kevin on Sat Jun 20, 2015 12:58 am

Original post

What error?

p1800292 — by IRoCats on Sat Jun 20, 2015 5:34 pm

Original post

Kevin wrote: What error?

Resources

  • Image: http://i.imgur.com/MtFOa7k.png

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p1800669 — by MLeblanc80 on Tue Jun 23, 2015 2:32 am

Original post

How do you export the head shape? Because when I import the head shape it appears the same after and before

p1800777 — by Kevin on Tue Jun 23, 2015 5:57 pm

Original post

IRoCats wrote: Kevin wrote: What error?

[ Image ]

The model that you're trying to export doesn't matchup with the original. Means you cant.

MLeblanc80 wrote: How do you export the head shape? Because when I import the head shape it appears the same after and before

Maybe it has the same head shape? Read the tutorial first.

Resources

  • Image: http://i.imgur.com/MtFOa7k.png

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  • :lol:: https://forums.nba-live.com/images/smilies/icon_lol.gif

p1817505 — by JEDL on Thu Oct 08, 2015 12:16 am

Original post

This has been bothering me for a while, and I can't seem to find any solution for this anywhere so I'll ask here...

My first attempt at a CF was Jeremy Evans, I followed the instructions above and managed to give him a new hair (also added beard with Photoshop), I adjusted his headshape a bit at Blender and was very satisfied with the end-product. Engaged, I wanted to do another one. I followed the instructions above again and tried to import a random European guy's hair into Kyle Korver (I wanted to update his hair) but it showed a pop-up similar to the one below (it only showed 0-12):

So instead I tried looking for an alternative. So what I did next was import Steve Nash's short hair into a bald Korver (deleted his hair) in Blender. But unfortunately when I tried to import the n2km file into Steve's CF it would show the error similar above.

Frustrated, I gave up and instead went editing George Hill instead. Knowing that I won't need hair meshes which I thought was the main problem, I changed his color to yellow, but instead of adding or using someone's 3D hair mesh, I just enlarged the top portion of his head to make it sure his head doesn't look bald flat with yellow hair texture. But again when I tried importing this back to George Hill's CF it showed the same pop-up again.

I don't know what to do now, can anyone tell me how to get past this? I was really starting to enjoy CF making...

Resources

  • Image: http://oi62.tinypic.com/148qbde.jpg

p1817510 — by Kevin on Thu Oct 08, 2015 12:58 am

Original post

the error is in the 0-1 so it means it's in the headshape. Not sure what the problem is but have you tried resetting it all over again? Restart from the beginning and see if the error still occurs

p1817557 — by JEDL on Thu Oct 08, 2015 9:25 am

Original post

I'll give that a go.

p1817585 — by JEDL on Thu Oct 08, 2015 5:11 pm

Original post

I got the same error again...

Resources

  • :(: https://forums.nba-live.com/images/smilies/icon_sad.gif

p1897704 — by guzzle on Fri Aug 18, 2017 7:32 pm

Original post

Kevin, please use chris Andersen model and make him light skin with dark hair and clean shaven hair.