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Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.

How To: Make Bump Maps/Green Texture (For Cyberfaces)

Source: https://forums.nba-live.com/viewtopic.php?f=154&t=99235

Category: players-and-uniforms. Captured 12 posts across 1 pages.

Community source text; claims have not been independently validated.

p1806320 — by Kevin on Fri Jul 17, 2015 5:13 pm

Original post

FOR PHOTOSHOP USERS:

This is how I personally do the bump maps or green textures.

1.) First step is to open Photoshop and load your texture.

2.) Then, go to Filter >> Stylize >> Emboss and play with the settings but mostly, I go with these.

3.) This will be the result.

4.) After that, create a new layer and paint the color green all over it. (008b00) <-- code/hex that I always use

5.) Result is this.

6.) Then, go to Layers and change the layer type from Normal to Overlay.

7.) Result:

8.) Now go to the Channels Tab, copy the texture in the layer entitled "Green" and then paste it to your Alpha 1.

9.) Now just save it as DXT 5 interpolated alpha, import it, and you're done.

In-Game Preview:

Credits to R4zor for the Emboss stuff.

PS: I did this tutorial in 20 minutes so I may have missed some things or didn't explain some things the right way. Just comment down below your questions so I can answer it.


FOR GIMP USERS: (submitted by UNTAMEDBEAST)

This is how I do all of my greenmaps with GIMP

First open the face texture

Then go to FILTERS<DISTORTS<EMBOSS

[size=100]In Emboss set the AZIMUTH to 360 and the DEPTH to 2

After you Emboss the image go to COLORS<COLORIZE and set the HUE to 120 the Saturation to 100 and the LIGHTNESS to -60

Then right click the image in the layers box and go to ADD LAYER MASK then click add a GRAYSCALE COPY OF LAYER

After you add the Grayscale Layer right click the image in the layers box and go to show layer mask

Now go to COLORS<BRIGHTNESS-CONTRAST and change the BRIGHTNESS to 55 and the CONTRAST to -15

After that right click the image in the layers box again then go to APPLY LAYER MASK

Then go to FILE<EXPORT AS and save you image ass a .dds file (if you don't have a dds plugin here is a link) https://code.google.com/p/gimp-dds/

When you save the image save it as BC3/DXT5

And that's it place the Greenmap texture into your cyberface and see how it looks

Ingame screen

Resources

  • https://code.google.com/p/gimp-dds/: https://code.google.com/p/gimp-dds/

  • Image: http://i.imgur.com/mX1BMlk.jpg

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  • :mrgreen:: https://forums.nba-live.com/images/smilies/icon_mrgreen.gif

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

  • Image: https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/11731711_1617978855125404_9157980857204713236_o.jpg

p1806322 — by Andrew on Fri Jul 17, 2015 5:18 pm

Original post

Awesome stuff! Added to Tutorials.

p1806405 — by bassman58 on Sat Jul 18, 2015 2:37 am

Original post

For those without Photoshop, you can use SSBump Generator. Use it to create a normal map which you can then color green. You can also make green channels for uniforms and balls this way. http://ssbump-generator.yolasite.com/

Resources

  • http://ssbump-generator.yolasite.com/: http://ssbump-generator.yolasite.com/

p1806563 — by UNTAMEDBEAST on Sun Jul 19, 2015 4:45 am

Original post

This is how I do all of my greenmaps with GIMP

First open the face texture

Then go to FILTERS<DISTORTS<EMBOSS

In Emboss set the AZIMUTH to 360 and the DEPTH to 2

After you Emboss the image go to COLORS<COLORIZE and set the HUE to 120 the Saturation to 100 and the LIGHTNESS to -60

Then right click the image in the layers box and go to ADD LAYER MASK then click add a GRAYSCALE COPY OF LAYER

After you add the Grayscale Layer right click the image in the layers box and go to show layer mask

Now go to COLORS<BRIGHTNESS-CONTRAST and change the BRIGHTNESS to 55 and the CONTRAST to -15

After that right click the image in the layers box again then go to APPLY LAYER MASK

Then go to FILE<EXPORT AS and save you image ass a .dds file (if you don't have a dds plugin here is a link) https://code.google.com/p/gimp-dds/

When you save the image save it as BC3/DXT5

And that's it place the Greenmap texture into your cyberface and see how it looks

Ingame screen

Resources

  • https://code.google.com/p/gimp-dds/: https://code.google.com/p/gimp-dds/

  • Image: https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/11722594_1617982695125020_2038877580476577748_o.jpg

  • Image: https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11703512_1617982701791686_8826212342865762140_o.jpg

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  • :mrgreen:: https://forums.nba-live.com/images/smilies/icon_mrgreen.gif

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

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p1806569 — by UNTAMEDBEAST on Sun Jul 19, 2015 5:47 am

Original post

And here is a link to the Bump Map plugin for gimp personally I don't like using it IMO you get more detail doing my method, but if anyone is interested in seeing what it can do more power to you.

Genral tutorial of how it works http://docs.gimp.org/en/plug-in-bump-map.html Download link https://code.google.com/p/gimp-normalmap/

Resources

  • http://docs.gimp.org/en/plug-in-bump-map.html: http://docs.gimp.org/en/plug-in-bump-map.html

  • https://code.google.com/p/gimp-normalmap/: https://code.google.com/p/gimp-normalmap/

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

p1806605 — by Kevin on Sun Jul 19, 2015 11:54 am

Original post

Thanks for the GIMP tutorial. I've added it to the first post so everyone can see it.

Resources

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

p1806618 — by ianalberto on Sun Jul 19, 2015 12:55 pm

Original post

Awesome tutorials here btw do you guys have a tutorial when matching skin-tones of the face?

Resources

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

p1806621 — by Kevin on Sun Jul 19, 2015 1:11 pm

Original post

ianalberto wrote: Awesome tutorials here btw do you guys have a tutorial when matching skin-tones of the face? I normally experiment with "Match Color" in photoshop

Resources

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

p1806624 — by ianalberto on Sun Jul 19, 2015 1:28 pm

Original post

I see, Thanks

Resources

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

p1806629 — by UNTAMEDBEAST on Sun Jul 19, 2015 2:13 pm

Original post

Kevin wrote: Thanks for the GIMP tutorial. I've added it to the first post so everyone can see it.

Resources

  • :D: https://forums.nba-live.com/images/smilies/icon_biggrin.gif

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

  • (Y): https://forums.nba-live.com/images/smilies/icon_thumbsup.gif

p1810923 — by padong15 on Sat Aug 22, 2015 6:34 pm

Original post

I followed the tutorail using adobe photoshop cc, but it makes my cyberface whiter how to fix this one?

p1849658 — by anobayon217 on Fri Jun 03, 2016 7:07 pm

Original post

anyone here know how to make white alpha ..??