Dated source reference. Current release status: handoff state. Full original relative paths are in the developer archive.
ESPN college basketball — exact target in progress
The user subsequently authorized deep research and selected the established2024–25/2025–26 package, requiring1:1 accuracy in every detail. The accuracy ledger is the current acceptance record. study2025.json exercises actual Windows/Canvas rendering and the copied data bridge, with44 nodes and provisional assets/motion. It is not accepted ESPN artwork. Research and sources. Renderer evidence.
The original work67/68 scaffold checkpoint below is historical; its package.json remains a neutral16-node fixture for regression checks.
The user selected ESPN CBB and will provide the visual resources. The exact season, layout, fonts, logo assets, motion and audio references are not frozen yet. Reference gathering is left to the user; no downloaded network artwork has been incorporated.
package.json is a development scaffold with neutral placeholder geometry/resources for scorebug, network-mark, stat-card and wipe layers. It explicitly declares production_ready:false, design_status:awaiting_user_resources and no native ownership. It is not a finished ESPN design or a reconstruction of a verified broadcast package. The placeholder dimensions, colors, timing and clock precision can change when the references arrive.
Work68 adds an optional event/round caption node, bringing the scaffold to16 nodes. The external app supplies match context, such as Maui Invitational - Championship; no context means no caption. The final placement, typography and fitting await the visual references.
The portable core handles named data, layout projection, explicit show/hide animation and bounded draw commands. Each required font/resource must be supplied by a future backend. Current tests use an explicitly stubbed resource-readiness callback; they do not render or validate real font/image assets.
Menus, coaching controls, cameras, replay playback, 3D scenes, world assets and audio stay native under the agreed initial scope. Our future graphics can accompany those native systems. Native suppression, exact cue synchronization and actual in-game drawing remain pending the user's Dell-safe reply and their own focused verification.